Frequently Asked Questions

If something seems off, it might be answered here.

Understanding Your Results
What do High, Medium, Low, and Off mean?

High means this stat is essential. Your champion can't do their job in this encounter without it. Build for it actively.

Medium means this stat matters, but not as much as the High ones. Invest in it after your High priorities are covered.

Low means it's a nice-to-have. Take it if it comes, but don't chase it.

Off means it doesn't contribute to what this champion needs to do in this encounter. Don't spend gear stats on it.

Why is my champion's ATK set to Low? They're an Attack type.

Being an Attack type means their damage scales with ATK. It doesn't mean ATK is their most important stat.

Some champions look like damage dealers based on their type, but their real value is something else. Alure is an Attack type — but her job is keeping the boss from ever taking a turn. She does that through Speed, Critical Rate, and Accuracy. Her attack power barely matters for what she's actually doing.

FORGE looks at what your champion's skills accomplish, not what their type label says.

Why does Critical Rate show as High on my support champion?

Because some of the most important effects in the game only happen when a hit is critical. Maneater's Decrease ATK on his A1 only fires on a critical hit. If you build him with 40% Critical Rate, that debuff lands less than half the time — and it's the debuff your team needs to survive.

When a champion has effects that depend on landing critical hits, FORGE treats Critical Rate as essential regardless of whether the champion is a "damage dealer."

Why does the same champion get different priorities for different encounters?

Because the encounters have different rules, and those rules change what your champion can contribute.

A champion who controls Turn Meters is extremely valuable against Fire Knight — but Turn Meter manipulation doesn't work against the Clan Boss at all. FORGE gives that champion different priorities in each fight because what they're able to do is different.

Each encounter also has its own minimum stat thresholds. Clan Boss Nightmare has a narrow Speed window. Dragon 25 requires more Accuracy than Dragon 20. These thresholds shape the build.

I disagree with a recommendation. Could the engine be wrong?

Yes, it could. FORGE is thorough, but the game is complex. There are edge cases it doesn't handle perfectly — unusual passive effects, interactions between champions on a team, or niche strategies that depend on very specific gear or mastery setups.

If a result looks wrong to you, there's a feedback link on the results page. We take every report seriously. Each one helps us identify gaps and make the engine more accurate for everyone.

FORGE gives Rathalos ACC High for Dragon, but his Decrease DEF is irresistible against bosses. Why?

Because Dragon isn't just the boss. There are two full waves of enemies before you reach it, and those enemies can resist debuffs normally. If Rathalos can't land Decrease DEF on the waves, your team takes more damage getting to the boss.

FORGE recommends stat priorities that help your champion contribute to the whole encounter — not just the final fight.

Advanced players who are speed-running with a dedicated wave clearer may choose to drop ACC on champions like Rathalos. That's a valid team-level decision, and it's exactly the kind of nuance the detailed skill breakdown in the full version is designed to support.

Encounters
What encounters are supported?

FORGE currently covers 64 encounters: all Clan Boss difficulties, all primary dungeons at multiple stages, Hydra, the full roster of Doom Tower bosses, Iron Twins, Sand Devil, Shogun, Chimera at every difficulty, Cursed City, Faction Wars, Arena, and a general PVE fallback for anything not listed.

I typed "Demon Lord" and it worked. Is that the same as Clan Boss?

Yes. "Demon Lord" is the in-game name for the Clan Boss encounter. FORGE recognizes both. You can also use shorthand like "CB" or "CB NM" for Clan Boss Nightmare, "FK" for Fire Knight, and similar abbreviations.

My encounter isn't listed. What happens?

FORGE falls back to "General PVE" — a set of conservative stat floors that work across most mid-game content. Your champion's skill analysis still runs normally; you just won't get encounter-specific thresholds.

How It Works
How does FORGE actually decide my stat priorities?

It reads what your champion's skills do and applies the game's own mechanics.

If a skill places a debuff, the engine knows that debuff requires Accuracy to land. If a skill drains Turn Meter only on a critical hit, the engine knows Critical Rate is mandatory. If a skill's damage scales with HP instead of ATK, the engine adjusts which stats matter for damage output.

It combines all of that with the specific rules of the encounter you selected — Accuracy thresholds, Speed windows, survivability minimums — and determines what your champion needs to function.

Is this AI-generated?

No. FORGE produces the same result every time for the same inputs. There's no randomness, no generation, no interpretation. Same champion, same encounter, same answer — today, tomorrow, next month.

How does FORGE keep up with new champions?

New champions are picked up automatically. When a champion enters the database, the engine reads their skills and generates recommendations the same way it does for every other champion. No one needs to write a guide for them first.

How is this different from HellHades or Ayumilove?

Those are excellent resources. The people behind them have deep knowledge of the game and have helped a lot of players get better. The difference is in the approach.

Their recommendations come from playing the game and sharing what works. FORGE's recommendations come from reading each champion's skills and applying mechanics consistently across the entire roster.

Human expertise catches things that data alone can't — team synergies, meta shifts, the feel of a fight. Consistent analysis catches things that humans realistically can't — keeping a thousand champions current without any of them going stale.

They do different things well. Use both.

Free vs. Premium
What do the lock icons mean?

The lock appears next to features available in the full version. The free version shows you stat priorities — which stats matter and how much. The full version adds target numbers, gear recommendations, and a detailed breakdown of what the engine found in your champion's kit.

Will the free version always be free?

Yes. Stat priorities will always be available to every player at no cost. We believe every RAID player should have access to reliable, consistent build guidance. The premium features are there for players who want to go deeper — they're not a gate on the basics.

Data & Trust
Can I trust these recommendations for endgame content?

FORGE handles endgame encounters — Clan Boss Ultra Nightmare, Chimera Nightmare, Doom Tower Hard bosses — with encounter-specific stat thresholds drawn from actual game requirements. The Accuracy, Speed, and survivability floors for those fights are built into the engine.

That said, endgame builds often depend on team composition and speed tunes that FORGE doesn't factor in. Use FORGE as a starting point for individual champion priorities, then adjust for your specific team setup.

Can I use FORGE data in my own content?

If you're a content creator and want to reference FORGE results in your videos or guides, that's welcome. A link back is appreciated. If you're interested in working with the data more directly, reach out — we're open to conversations with creators building things for the RAID community.